
mauzerrrrrr
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4About mauzerrrrrr
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- Birthday 02/07/1997
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- overhaul world
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- 1,089 replies
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- overhaul world
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- 1,089 replies
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<equipmentSetData xmlns:xsi="[Скрытое содержимое]" xsi:noNamespaceSchemaLocation="common.xsd"> <!-- Default attributes are applied to the addEquipment and removeEquipment nodes below if no conflicting attribute is set there. --> <defaults source="Fallout4.esm"/> <!-- Add or remove unEquip and reEquip entries to control which slots get equipped or unequipped before and after animations. Use the exact slot names defined here: [Скрытое содержимое] For the slots with repeated names like "Unnamed" and "Possibly Weapons" add a number after each. So, "Unnamed1" is slot index 24 and "Possibly Weapons2" is slot index 33. --> <equipmentSet id="unEquip"> <condition> <unEquip bipedSlot="Hair Top"/> <unEquip bipedSlot="Hair Long"/> <unEquip bipedSlot="FaceGen Head"/> <unEquip bipedSlot="BODY"/> <unEquip bipedSlot="L Hand"/> <unEquip bipedSlot="R Hand"/> <unEquip bipedSlot=" Torso"/> <unEquip bipedSlot=" L Arm"/> <unEquip bipedSlot=" R Arm"/> <unEquip bipedSlot=" L Leg"/> <unEquip bipedSlot=" R Leg"/> <unEquip bipedSlot="[A] Torso"/> <unEquip bipedSlot="[A] L Arm"/> <unEquip bipedSlot="[A] R Arm"/> <unEquip bipedSlot="[A] L Leg"/> <unEquip bipedSlot="[A] R Leg"/> <unEquip bipedSlot="Headband"/> <unEquip bipedSlot="Eyes"/> <unEquip bipedSlot="Beard"/> <unEquip bipedSlot="Mouth"/> <unEquip bipedSlot="Neck"/> <unEquip bipedSlot="Ring"/> <unEquip bipedSlot="Scalp"/> <unEquip bipedSlot="Unnamed1"/> <unEquip bipedSlot="Unnamed2"/> <unEquip bipedSlot="Unnamed3"/> <unEquip bipedSlot="Unnamed4"/> <unEquip bipedSlot="Unnamed5"/> <unEquip bipedSlot="Shield"/> <unEquip bipedSlot="FX"/> <unEquip bipedSlot="Possibly Weapons1"/> <unEquip bipedSlot="Possibly Weapons2"/> <unEquip bipedSlot="Possibly Weapons3"/> <unEquip bipedSlot="Possibly Weapons4"/> <unEquip bipedSlot="Possibly Weapons5"/> <unEquip bipedSlot="Possibly Weapons6"/> <unEquip bipedSlot="Possibly Weapons7"/> <unEquip bipedSlot="Possibly Weapons8"/> <unEquip bipedSlot="Possibly Weapons9"/> <unEquip bipedSlot="Possibly Weapons10"/> <unEquip bipedSlot="Possibly Weapons11"/> <unEquip bipedSlot="Possibly Weapons12"/> </condition> </equipmentSet> <equipmentSet id="reEquip"> <condition> <reEquip resetAll="true"/> </condition> </equipmentSet> <!-- Add or remove addEquipment and removeEquipment entries to control adding and removing any equipment to the actors before and after animations. You can also add attributes to the condition node to discriminate which actors the set is applied to. For example, <condition isFemale="true"> will only apply the equipment commands to female actors. --> <equipmentSet id="addEquipmentExample"> <condition> <addEquipment form="0004A521"/> </condition> </equipmentSet> <equipmentSet id="removeEquipmentExample"> <condition> <removeEquipment form="0004A521"/> </condition> </equipmentSet> </equipmentSetData> Я хз что ту менять. Я не шарю, я блондинка.
- 1,089 replies
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- overhaul world
- fallout 4
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(and 3 more)
Tagged with:
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- 1,089 replies
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- overhaul world
- fallout 4
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(and 3 more)
Tagged with:
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- 1,089 replies
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- overhaul world
- fallout 4
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(and 3 more)
Tagged with:
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- 1,089 replies
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- overhaul world
- fallout 4
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(and 3 more)
Tagged with: