Jump to content
Sign in to follow this  
Alisacat007

The American Civil War Mod : Revived!

Recommended Posts

                                                  The American Civil War Mod : Revived!
                                                                  Гражданская война в США : Возрождение

 

                 

                         c6da502e7bb1adedec09b77d8036e06a.jpg

 

 

Автор :  King85    
Сайты разработки :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Версия мода : от 20.12.2019

Игра :  M&B: Warband v1.158 и выше.


                                                                                               НОВАЯ ВЕРСИЯ :

 

The American Civil War Mod: Revived! Full Release Version 1.8 (от 02.09.2022) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Спойлер

Full Changelog:

    New historical battlefields: Manassas (Bull Run), Shiloh, Franklin, Mechanicsville (Gaines' Mill), and Pea Ridge.
    Rome, Perryville, Newport, Pea Ridge, Harper's Ferry, Hillsborough, and Terre Haute village scenes overhauled.
    Selma, Columbia, Alexandria, Hodgenville, Clarksville, Fayetteville, Williamsport, and Wilmington village scenes improved.
    Harrisburg castle scene replaced with a fort.
    New Weapons: Colt Revolving Rifle, Morse Carbine, M1819 Hall Rifle, Whitney Navy Revolver, Spiller & Burr Revolver, Volcanic Pistol, Moore Patent Revolver.
    World map completely overhauled, with topography more closely matching real world maps of North America and more trees. (Big thanks to Luke_SkyOtter for his excellent work on this!)
    Freelancer added; players can now join AI armies as an enlisted soldier. The player will still retain control of the army though, because the AI is not smart enough to command and just gets everyone killed by making suicidal charges.
    New system of AI combat behavior, which should make the enemy AI more aggressive in battles, help them to stick together as a group, and prefer shooting rather than blindly charging and immediately going into melee. System is not perfect, however; please refer to the list of known issues for more information.
    Added patrons, musicians, and prostitutes to taverns.
    New war cry added to Union faction. Player must be a member of a faction to use the war cry ability.
    Player can now recruit veteran troops from cities if they have high enough renown (500) and enough money to afford them. Must also have at least 10 available slots in the party; no more than 10 veterans can be recruited from a city at one time.
    Villages will now spawn soldiers instead of farmers to help fight off raiding armies. Soldiers will spawn in villages after several days in-game.
    Village garrisons will always fight against the player, no matter what, making it more difficult for the player to simply burn villages across a faction's territory unopposed. Also gives players an opportunity to fight on village scenes and have something to do outside of fighting armies in the field. Likewise when defending your own faction's villages, the extra 50 men garrisoning the village will help you in battle.
    Player can now join into any battle, on any side, regardless of faction relations.
    New landmarks at Gettysburg: Farnsworth House and Jennie Wade House.
    Whiskey, rum, ale, coffee, tobacco, pork, and venison are now consumable items.
    Various new hats.
    New civilian outfits.
    New horses.
    The option to build a watch tower in villages has been replaced with building earthworks and fortifications, along with an appropriate description replacing the old one. This change suits much more to the provided benefit to the village, which is that it can hold out against being looted for 50% longer.
    New after death camera.
    Charlotte and Louisville terrain fixed.
    Missing exit from NYC prison fixed.
    Confederate kepis with yellow trim removed from infantry units, replaced with kepis with blue trim. Historically, Confederate kepis with yellow trim were for cavalry, blue trim was for infantry.
    New uniform for Confederate General A.P. Hill, based on the red shirt he wore historically.
    New song for travelling in eastern Confederate territory.
    Fixed white spots that would show up on Union uniforms when looked at from a distance.
    Tent icon when camping on the world map fixed.
    Wandering poets dialogue on courtship information updated.
    12-Pounder and 24-Pounder howitzers added, with new model.
    Enemy party size reports changed to "company/battalion/regiment/brigade/division sized group of enemies spotted near ..."
    Bandits and AI generals party sizes increased.
    Player party size increased.

 

 

Для частичной русификации мода и nude-текстур сверху ставим

The American Civil War Mod Revived (RUS+NUDE) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

 

 

                                                                                       ПРЕДЫДУЩИЕ ВЕРСИИ :

 

Спойлер

The American Civil War Mod: Revived! Full Release Version 1.7.5 (от 08.11.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Full Changelog:

Спойлер

    Working artillery, with new sound effects and uniforms for the crews. 3 types of cannon: 12-Pounder Napoleon, 10-Pounder Parrott, and 3-inch Ordnance Rifle.
    New Units: 1st Florida Infantry, 1st Cherokee Mounted Infantry, 18th Alabama Infantry
    New mercenary unit: Native American Trackers, both mounted and on foot. Mounted native tracker replaces mounted bodyguards. New tiers of veterancy for trackers: experiened, seasoned, and expert.
    Town center scenes overhauled at Tallahassee, Indianapolis, Jackson, Wichita, and Topeka.
    Evansville, Calhoun, Lexington, Fort Wayne, Fort Defiance, and Charlotte all have had their old castle scenes replaced with placeholder forts.
    Siege scene at Cairo replaced with a slightly edited existing star fort map.
    Bandit hideout attack scene for the first quest to rescue the merchant's brother at Richmond has been updated. Old ships from native M&B removed and replaced with steam ships. The wooden fort has been entirely removed and replaced with a simple small house. Entry points fixed accordingly.
    Faction relation are now forced! Union and Confederate armies will remain at war permanently and armies from the same side will not go to war with each other. There will still be a notification saying some factions will make peace, but there is a trigger now that will automatically set them to be at war again. You can check this by looking at the faction relations in-game after receiving the peace treaty notification.
    The sound effects for muskets randomly cutting out has been fixed.
    In game orders now play a bugle call and/or a voice repeating your order. The sound is 3D and will come from a random AI soldier from the group you gave the order to. This is a good simulation of having a bugler in the group, and one of the soldiers shouting orders, rather than the sounds being 2D, which would play the sound as if it were a music track.
    Pressing the B key will allow you to do the rebel yell, and this will will not only play the sound effect, but can make enemy AI that are a lower level than you and close by, flee from combat.
    Players and AI will now spawn with their horses on siege scenes! This is a huge bonus for playing on the large historical maps.
    New reloading animation for muzzle loaders, so now soldiers will actually appear to retrieve a cartridge from the correct side of their body.
    Revolvers added to markets.
    Native American map icons fixed.
    Union Irish Brigade kepi's given a sprig of evergreen, as the regiment wore historically.
    Union Garibaldi Guard have updated plumes with a much higher quality mesh made by Matsuri5.
    New Confederate 2nd Lieutenant uniforms.
    New war paint and headwear variety for Native American troops.
    Book covers updated so they are now a higher quality texture and the titles are actually readable.
    Headquarters building at Gettysburg switched to be inside of the cemetery gatehouse, with a new custom interior.
    Hunting added to camp options. You will wait in a certain area looking for game, and then be taken into a scene where you will actually hunt the animals with your weapons.
    Green Bay switched with Chicagao, so that Chicago is now a "fort" location, rather than a "village".
    The now "village" of Green Bay has been renamed to Champaign, since the location of the village was automatically moved with Chicago becoming a "fort".
    Union Iron Brigade and 20th Maine switched places on the troop tree. Iron Brigade is now an upgrade from the veteran regular infantry, and 20th Maine is an upgrade from the veteran regulars reserve infantry.
    Missing passageway to prison in Philadelphia fixed.
    Braxton Bragg switched with William J. Hardee so that Bragg has a more aggressive personality type, appropriate to his historical personality.
    Two music tracks for travelling in the Confederacy replaced, as well as the music track for walking in Army of Northern Virginia cities.
    Treason indictment dialgoue, mention of "lord" changed to "general".
    Few scattered references to "caravans" switched to "mule trains".
    Snowy shrubbery that sometimes appears on the random battle maps has been replaced with various trees.
    Duplicate Confederate Sunflower Dispersers uniform fixed and replaced with one that uses a different blanket roll texture.
    Officers and a regimental color guard added to the 19th Illinois "Chicago Zouaves".
    Officer's sabre handguard fixed to properly fit the hand.
    New painting for encountering Union foragers.
    New terrain border for Missionary Ridge battlefield.
    AI mesh at Gettysburg fixed in a few places where the AI would get stuck.
    Faneuil Hall at Boston has been scaled down to a more realistic size.

---

The American Civil War Mod: Revived! Full Release Version 1.7 (от 27.04.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Full Changelog:

Спойлер

New battlefields at Gettysburg, Shepherdstown, Frankfort (based on the Battle of Perryville), Chattanooga (based on the Battle of Missionary Ridge), and Atlanta (based on the Battle of Kennesaw Mountain).
    Custom made landmarks included at Gettysburg and Shepherdstown.
    New scene for Petersburg (based on the Battle of the Crater), however this scene causes crashes in battles and will be scrapped and remade for the next update.
    New town center scenes for New York City, Boston, Philadelphia, Frankfort, Montgomery, New Orleans, Fredericksburg, St. Louis, St. Augustine.
    Custom made landmarks included in New York City, Boston, Philadelphia, Frankfort, Montgomery, New Orleans, and Fredericksburg.
    Tampa, Camden, Fayetteville, Kingstown, and Allentown completely overhauled, including new AI mesh.
    Cold Harbor renamed to Dinwiddie Court House and moved to the south west of Petersburg, including a redone scene and it's own landmark (the Dinwiddie Court House).
    New scene for Fort Donelson (WIP).
    New Confederate Infantry Unit, the 1st Tennessee Volunteer Infantry "The Tennessee Riflemen". Can be found in the mod under the Army of the Tennessee, upgraded from the Confederate Volunteer Zouaves.
    Officers added to all Union and Confederate Zouave regiments.
    New weapons: the Maynard Carbine and the Hawken Rifle.
    New variants of the Springfield Model 1861, Springfield Model 1863, and Pattern 1853 Enfield Rifle Muskets with telescopic sights.
    Hardtack added as a consumable food item. Comes in units of 100 and provides +1 morale.
    Corn added as a consumable food item. Comes in units of 30, provides +3 morale.
    New officer horses with several different coat colors.
    All generals have been given new horses. Those generals whose horses I could identify from real life, have been given horses that look the most like their real life counter part.
    New uniforms for Forrest's Cavalry.
    Guidon bearers added to Forrest's Cavalry with their own custom flag.
    New "red legs" uniforms for Union Jayhawker "outlaw" parties.
    New animations for standing idle with muskets/rifles/carbines. The old animation was causing problems with the AI's ability to form straight lines.
    New reloading animation for revolvers.
    New props for cotton and tobacco fields.
    New buildings for weapons and clothing merchants with open interiors.
    New train and railroad props.
    All poetry dialogue and courtship dialogue replaced.
    All pretender dialogues replaced.
    Dialogue options for siege attacks changed. "Prepare ladders to attack the walls" changed to "Order your troops to clear the way for an assault". "Build a siege tower" changed to "Order your troops to build earthworks".
    New dialogue when encountering a battle in progress.
    Dialogue for Sergeant Mulchachy's home description edited to correct minor errors and make it more pleasant to read.
    Companions will now follow you as bodyguards in scenes. They will also assist you when you are ambushed by bandits in the cites.
    Base AI party size increased to 500.
    The amount of money all merchants have by default has been greatly increased.
    Accuracy of all firearms has been increased.
    Updated model and texture for infantry brogans.
    USCT infantry given Enfield and Lorenz rifle muskets in addition to their Springfield rifle muskets.
    National color guard added to the upgrade tree for 1st Minnesota Infantry (standard).
    Loading screen image replaced with higher quality version of the same painting.
    New recruitment poster props.
    New variation for Union infantry uniforms with backpacks that excludes the attached bedroll.
    Blood effects improved. There is more blood and it is more visible.
    New book covers.
    New straw hat added to Confederate Louisiana Zouaves and Wheat's LA Tiger Rifles.
    New "beehive" style hat for the Confederacy. Dark butternut color with a black band.
    New tan and black slouch hats for the Confederacy.
    New officer slouch hat.
    Cap badges added to the hats of the Garibaldi Guards.
    Haversack and canteen added to low ranking officer's uniforms.
    Adjusted Union and Confederate zouave kits so that the bayonet scabbard doesn't clip through the pants, and the percussion cap box is lined up with the belt.
    Split rail fences have been scaled up to be a more realistic height.
    On Fredericksburg siege scene, Mercer Square has been shortened in length to look more like a square instead of a rectangle, and line up with the correct boundaries.
    The snake rail fence around Mercer Square has been replaced by a split rail fence, to be more accurate to descriptions of the actual fence, which was said by Union soldiers who came up Mercer street, that it trapped them between it and the Stratton property.
    A small orchard has been added to the Hall House on the Fredericksburg siege scene.
    The rifle cartridge package that the player receives by default when starting a new game has been fixed. Before, the ammunition would only work with revolvers. Now it will work with rifles, as it is supposed to.
    Plain kite shield given by default sometimes when starting a new game replaced with a cartridge pack.
    Throwing daggers, throwing knives, and throwing axes removed from markets. They were taking up space and are basically never useful. They were originally left for players roleplaying as Native American characters, but those players almost certainly will prefer to use firearms or bow and arrow.
    Cheval de frise removed from markets, they took up way too much space and are completely non-functional.
    Springfield Model 1842 with broken bayonet function removed from markets. Was an old version of the weapon that was mistakenly still marked as merchandise.
    Replaced the boots Cabot Forbes has by default. The old ones clipped through the pants.
    Weapon speed and length for the bowie knife dropped by the belligerent drunk changed to be the same as the original knife.
    Fayetteville Rifle Type III with Sword Bayonet and Springfield Model 1847 Artillery Musketoon inventory screen image fixed.
    Wandering actor clothing fixed. Was equipped with the female nurse dress by accident.
    Fixed Newton Knight not wearing clothes indoors.
    Confederate infantry corporal uniform that said it had a blanket roll when it did not, has been renamed.
    Knoxville scene replaced with a star fort. In reality, the fortifications around Knoxville were abandoned by the Confederates, but in the game, it will play out as an alternative history where the Confederates stay and fight.
    Prairie du Rocher and Lexington, MI switched.
    Shreveport and Fort Henry switched so that Fort Henry is an actual Fort now that can be put under siege.
    Moved Shiloh and Corinth on the world map to be closer to their real life locations.
    Spelling mistake in St. Augustine starting city dialogue choice in character creation. "Mississippi" had a typo.
    Removed windmills from Richmond town center scene.
    Faction title "Sir" replaced with "General".
    Minor spelling mistakes in dialogue fixed.
    A few items with incorrect weights have been fixed.
    USMC kepi color darkened.

---

The American Civil War Mod: Revived! Fredericksburg Update (v 1.6.8) (от 01.12.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

---

The American Civil War Mod: Revived! Full Release Version 1.6.5 (от 20.10.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

---

The American Civil War Mod: Revived! Full Release Version 1.6 (от 16.05.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

---

The American Civil War Mod: Revived! v1.5 (от 08.03.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Автор сделал множество изменений. Самое интересное это возможность в игре отдавать приказы своим собственным голосом. Для этого необходимо установить программу "VoiceBot" и, естественно, иметь микрофон.
Данная опция в игре не обязательна.

---

The American Civil War Mod: Revived! Version 1.5 Hotfix (от 10.03.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Для выбора правильной установки обязательно прочитайте описание на этой странице фикса.

---

Патч The American Civil War Mod: Revived Patch v1.5.1 (от 16.03.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

---

The American Civil War Mod: Revived! v1.1 (от 07.01.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Изменения :

Спойлер


    New advanced formation and fire orders. Much thanks to DoDoCat!
    Map camera issue fixed. A big thank you to DarthKiller!
    Issue with soldiers using fists instead of melee weapons fixed. Thank you very much eawtan!
    Trench warfare is being introduced to siege scenes.
    Siege scenes without trenches have been tweaked to at least be more survivable for attackers. The only exceptions are siege scenes that require the use of siege towers, these remain unfinished for now.
    New game entry points fixed and the starting scenes are cleaned up a bit.
    Tournament scenes with strange buildings are being fixed. For now, I am just removing the buildings, so most arenas will just be a wilderness map. I am still not sure what to do with tournaments. I have one idea I am considering, to make them into fist fights that can be bet on, and you can of course participate in them and bet on yourself. I am going to keep thinking about it and if anyone out there has any good ideas, I'm open to your suggestions.
    Village scenes edited, all scenes with game breaking mistakes and invalid objects have been fixed.
    Made the musket firing sound effects quieter, and replaced two of the sound effects with higher quality recordings.
    Changed the sound effect for incoming bullets, they should feel a little more threatening now.
    Changed the sound effect of bullets hitting dirt.
    Changed references to "ransom" to "parole" to be more accurate to history, except for quests that involve criminal kidnappings where a ransom is demanded.
    Army of the Pensacola recruits changed from "Confederate Volunteer Infantry Recruit(s)" to "Confederate Home Guard(s).
    Confederate Experienced Volunteers upgrade changed from marksmen to skirmishers until they reach veteran tier.
    Tweaked dialogue for entering into a mercenary contract, to be more suitable to the concept of enlisting as a low ranking officer, leading a small company of volunteers you raise yourself. Becoming a "commissioned officer" with commanding generals changed to requesting or being offered a promotion to a senior officer's rank. If you or the commanding general accept, you will be "promoted to general". So basically, you start off as a lower ranking officer, such as a captain, you decide to become involved in the war and raise a company of soldiers. Pick your side, and you can either enlist with the contract, or just keep fighting until you are offered a promotion to general or can successfully request one.
    Changed references to your party being a "regiment" to a "company". The size of the player's party is not large enough to be considered a regiment. Reaching regimental strength (300 - 400 men) would take a long time to level up your character to reach that leadership skill.
    The player's starting leadership skill changed to 9, and charisma to 25 in order to accommodate 100+ soldiers, bringing the player's party up to company strength. (If reaching regimental numbers becomes common among players, I will change references to companies back to regiments again).
    Recruiting soldiers in "denars" changed to "dollars", along with multiple other references to denars.
    Lingering references to "marshal" replaced with "chief of staff".
    Changed dialogue option, "sneak into castle/town", changed to "sneak into fort/city".
    Changed dialogue option, "sneak through gates" to "sneak through picket lines".
    Changed dialogue option, "besiege castle/town" to "besiege fort/city".
    Updated character info screen. Replaced references to vassal, lord, fiefs, etc.
    Fixed grammar errors when joining battle.
    Numerous other small tweaks and fixes to dialogue.
    Whitworth rifle melee added to markets.
    Union and Confederate Lancers are now equipped with revolvers as secondary weapons.
    All cavalry units now only use horses with saddle bags.
    Added Morgan horses with saddlebags to markets and gave them to all cavalry units.
    All cavalry units now use several different horse breeds.
    Removed most of the Morgan horses without without saddlebags from markets. They will still appear in marketplaces but they shouldn't be as abundant. If you are loading a saved game, the markets will adjust over time, and the Morgan horses without saddlebags will still be common for a while.
    Removed the broken cannons and cannon balls from markets.
    "Defeated_by_neutral 2" music track and the "escape" track were the same song, so now the escape song is the same track, but cut shorter, and the defeat song is entirely new, and more appropriate.
    "Defeated_by_neutral 3" music track was too long, and has been shortened to less than a minute and a half.
    "Town_nord" music track replaced. This was a left over native track that I missed.
    "Town_rhodok" music track replaced.
    "Fight_as_rhodok music track trimmed.
    Main menu and launcher screen picture have received a small update, they look much better now.

Current Issues :

    British Canada (Khergits) and the Army of the Potomac (Vaegirs) start every new game being at war. Changes made to relations in Morgh's editor seem to have no effect.
    Unable to recruit your own factions troops from captured villages.
    Musket fire sound effects randomly cut out.
    Some scenes need to be overhauled or replaced entirely.
    Some locations are in the possession of the wrong faction.
    Outlaw parties use their native names (Sea Raiders, Mountain Bandits, Looters, etc.)
    The last thing mountain bandits say before entering battle is broken. I have checked the quick_strings.txt for the problem, but have so far been unable to find where it is.
    The starting year is wrong.
    Generals will sometimes use the flag of the wrong side, or a banner from native.
    Generals will not wear their uniforms inside halls and castles, only waistcoats.
    Unbalanced AI army compositions.
    Disproportional casualties when battles are auto-resolved or the player is knocked unconscious.

---

The American Civil War Mod : Revived!  (от 20.12.2019) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

 

 

                                                                                                       Описание :

 

The American Civil War Mod : Revived! - это свежий сабмод на старенький "A House Divided"
(

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
)
, который был сделан еще под Warband 1.143.

 


03bf665b794861710f6c26a54ec972e2.jpg


3b495da368fd4771e0372682ec00f7f8.jpg

 

 

Советы автора по игре в мод :

 

Сохраняйтесь чаще для возможности переигровки, особенно перед боем. Т.к. при смерти ГГ половина Вашего отряда может оказаться убитыми и ранеными даже если кроме ГГ никто реально не пострадал.
Некоторые из случайно сгенерированных карт очень плохи. И если при начале битвы карта Вам не понравилась, лучше дать врагу немного переместится и заново вступить в бой.
Бой смертельно опасен ! Одного выстрела достаточно, чтобы убить Вас или отнять большую часть вашего здоровья. Будьте осторожны.
Иногда Вы можете быть застрелены, казалось бы, из ниоткуда. Это работа снайперов, которые очень точны при выстреле с большой дистанции.
Не бросайтесь вслепую в бой, вас просто расстреляют. Стратегия играет ключевую роль в этом моде. На пролом атаковать вражеские линии теперь не получится.
Фланговый маневр очень выгоден. Если Вы сможете приблизиться к противнику и открыть огонь раньше них, то Вы сильно опустошите их ряды.
Боеприпасы не безграничны, как у Ваших войск, так и у противника. Может показаться, что стрельба будет продолжаться вечно, но в конце концов у юнитов закончатся боеприпасы и они перейдут в режим ближнего боя.
Кавалерийская атака, направленная в лоб, прямо на вражеские позиции, обычно заканчивается катастрофой. Атакуйте с флангов или сзади, и когда внимание противника отвлечено.

 

 

da8b5dbbdf0b7334df2573114b8d9768.jpg


9602ef7f206f565583bfcf4531712b42.jpg


5ec7d9c2cb82b8c8b74e9b9a0e6d10ba.jpg

 

 

Список изменений :

 

Переделаны диалоги на более соответствующие временному периоду.
Переделаны все линейки войск и их снаряжение.
Переделаны бандитские фракции, чтобы быть более в соответствии с атмосферой гражданской войны.
Переделаны наемники и компаньоны.
Заменена вся музыка и звуковые эффекты стрельбы.
Новые загрузочные экраны.
Удалены средневековые предметы из Натива.
Изменены диалоги компаньонов, лордов, претендентов.
Обязательная война между федеральным правительством и конфедератами.
Переименованы города и форты с устаревшими или неправильными названиями.
и многое другое.

 

 

dd3d93898673806ee38f42dba3cec76d.jpg


939e7bbc5fc899b694fb059ec952f190.jpg


5da9e83588274a08fbdb438e08311618.jpg

 

========================================================================

 

                                                                                     Дополнительные файлы :

 

The American Civil War Revived Western Music Mod (от 16.02.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Автор :  big_mac231    
Музыкальное дополнение для мода с новыми композициями и дополнительным звуком стрельбы из мушкета.

========================================

 

Native American Submod The American Civil War Mod Alpha (от 05.06.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

 Автор : sularz12310

Новый облик коренных американцев. Файлы из архива кинуть в папку мода с заменой.


2fc91e9888bc2b78e4910be9b38aa74b.jpg

Спойлер

c8cbc998d37fb1f312dfb7a6c90946ef.jpg

 

Edited by Alisacat007
  • Like 2

Share this post


Link to post
Share on other sites

ВАЖНО : Для того, чтобы глобальная карта стала отображаться полностью и по ней можно было бы перемещаться нормально делаем следующее :

 

Блокнотом открываем файл module.ini и в самом начале текста строки :

 

map_min_x   = -180
map_max_x   =  180
map_min_y   = -145
map_max_y   =  145

 

заменяем на :


map_min_x   = -220
map_max_x   =  220
map_min_y   = -280
map_max_y   =  280

  • Like 1

Share this post


Link to post
Share on other sites

Новая версия The American Civil War Mod: Revived! v1.1 (от 07.01.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

 

Изменений очень много.

 

Share this post


Link to post
Share on other sites

Автор выпустил в свет новую версию своего мода The American Civil War Mod: Revived! v1.5 (от 08.03.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

 

Автор сделал множество изменений. Самое интересное это возможность в игре отдавать приказы своим собственным голосом. Для этого необходимо установить программу "VoiceBot" и, естественно, иметь микрофон.
Данная опция в игре не обязательна.

  • Like 1

Share this post


Link to post
Share on other sites

@Alvaro Не играл и даже не слышал, но твое замечание побудило поискать инфу :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Что то в этом даже есть. Жаль не люблю игры от 1-го лица.

Share this post


Link to post
Share on other sites

Важный хотфикс на новую версию мода The American Civil War Mod: Revived! Version 1.5 Hotfix (от 10.03.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

добавлен в шапку темы.

Share this post


Link to post
Share on other sites

Патч The American Civil War Mod: Revived Patch v1.5.1 (от 16.03.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Share this post


Link to post
Share on other sites

Выпущена новая версия мода The American Civil War Mod: Revived! Full Release Version 1.6 (от 16.05.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Share this post


Link to post
Share on other sites

Доступна новая версия The American Civil War Mod: Revived! Full Release Version 1.6.5 (от 20.10.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Добавлены новые полки, униформа и вооружение к ним, новые сцены, оптимизированы текстуры и исправлены ошибки.

Share this post


Link to post
Share on other sites

Новая версия The American Civil War Mod: Revived! Fredericksburg Update (v 1.6.8) (от 01.12.2020) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

 

Share this post


Link to post
Share on other sites

В Дополнительные файлы добавил The American Civil War Revived Western Music Mod (от 16.02.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Автор :  big_mac231    
Музыкальное дополнение для мода с новыми композициями и дополнительным звуком стрельбы из мушкета.

Share this post


Link to post
Share on other sites

The American Civil War Mod: Revived! Full Release Version 1.7 (от 27.04.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Full Changelog:

Спойлер

   New battlefields at Gettysburg, Shepherdstown, Frankfort (based on the Battle of Perryville), Chattanooga (based on the Battle of Missionary Ridge), and Atlanta (based on the Battle of Kennesaw Mountain).
    Custom made landmarks included at Gettysburg and Shepherdstown.
    New scene for Petersburg (based on the Battle of the Crater), however this scene causes crashes in battles and will be scrapped and remade for the next update.
    New town center scenes for New York City, Boston, Philadelphia, Frankfort, Montgomery, New Orleans, Fredericksburg, St. Louis, St. Augustine.
    Custom made landmarks included in New York City, Boston, Philadelphia, Frankfort, Montgomery, New Orleans, and Fredericksburg.
    Tampa, Camden, Fayetteville, Kingstown, and Allentown completely overhauled, including new AI mesh.
    Cold Harbor renamed to Dinwiddie Court House and moved to the south west of Petersburg, including a redone scene and it's own landmark (the Dinwiddie Court House).
    New scene for Fort Donelson (WIP).
    New Confederate Infantry Unit, the 1st Tennessee Volunteer Infantry "The Tennessee Riflemen". Can be found in the mod under the Army of the Tennessee, upgraded from the Confederate Volunteer Zouaves.
    Officers added to all Union and Confederate Zouave regiments.
    New weapons: the Maynard Carbine and the Hawken Rifle.
    New variants of the Springfield Model 1861, Springfield Model 1863, and Pattern 1853 Enfield Rifle Muskets with telescopic sights.
    Hardtack added as a consumable food item. Comes in units of 100 and provides +1 morale.
    Corn added as a consumable food item. Comes in units of 30, provides +3 morale.
    New officer horses with several different coat colors.
    All generals have been given new horses. Those generals whose horses I could identify from real life, have been given horses that look the most like their real life counter part.
    New uniforms for Forrest's Cavalry.
    Guidon bearers added to Forrest's Cavalry with their own custom flag.
    New "red legs" uniforms for Union Jayhawker "outlaw" parties.
    New animations for standing idle with muskets/rifles/carbines. The old animation was causing problems with the AI's ability to form straight lines.
    New reloading animation for revolvers.
    New props for cotton and tobacco fields.
    New buildings for weapons and clothing merchants with open interiors.
    New train and railroad props.
    All poetry dialogue and courtship dialogue replaced.
    All pretender dialogues replaced.
    Dialogue options for siege attacks changed. "Prepare ladders to attack the walls" changed to "Order your troops to clear the way for an assault". "Build a siege tower" changed to "Order your troops to build earthworks".
    New dialogue when encountering a battle in progress.
    Dialogue for Sergeant Mulchachy's home description edited to correct minor errors and make it more pleasant to read.
    Companions will now follow you as bodyguards in scenes. They will also assist you when you are ambushed by bandits in the cites.
    Base AI party size increased to 500.
    The amount of money all merchants have by default has been greatly increased.
    Accuracy of all firearms has been increased.
    Updated model and texture for infantry brogans.
    USCT infantry given Enfield and Lorenz rifle muskets in addition to their Springfield rifle muskets.
    National color guard added to the upgrade tree for 1st Minnesota Infantry (standard).
    Loading screen image replaced with higher quality version of the same painting.
    New recruitment poster props.
    New variation for Union infantry uniforms with backpacks that excludes the attached bedroll.
    Blood effects improved. There is more blood and it is more visible.
    New book covers.
    New straw hat added to Confederate Louisiana Zouaves and Wheat's LA Tiger Rifles.
    New "beehive" style hat for the Confederacy. Dark butternut color with a black band.
    New tan and black slouch hats for the Confederacy.
    New officer slouch hat.
    Cap badges added to the hats of the Garibaldi Guards.
    Haversack and canteen added to low ranking officer's uniforms.
    Adjusted Union and Confederate zouave kits so that the bayonet scabbard doesn't clip through the pants, and the percussion cap box is lined up with the belt.
    Split rail fences have been scaled up to be a more realistic height.
    On Fredericksburg siege scene, Mercer Square has been shortened in length to look more like a square instead of a rectangle, and line up with the correct boundaries.
    The snake rail fence around Mercer Square has been replaced by a split rail fence, to be more accurate to descriptions of the actual fence, which was said by Union soldiers who came up Mercer street, that it trapped them between it and the Stratton property.
    A small orchard has been added to the Hall House on the Fredericksburg siege scene.
    The rifle cartridge package that the player receives by default when starting a new game has been fixed. Before, the ammunition would only work with revolvers. Now it will work with rifles, as it is supposed to.
    Plain kite shield given by default sometimes when starting a new game replaced with a cartridge pack.
    Throwing daggers, throwing knives, and throwing axes removed from markets. They were taking up space and are basically never useful. They were originally left for players roleplaying as Native American characters, but those players almost certainly will prefer to use firearms or bow and arrow.
    Cheval de frise removed from markets, they took up way too much space and are completely non-functional.
    Springfield Model 1842 with broken bayonet function removed from markets. Was an old version of the weapon that was mistakenly still marked as merchandise.
    Replaced the boots Cabot Forbes has by default. The old ones clipped through the pants.
    Weapon speed and length for the bowie knife dropped by the belligerent drunk changed to be the same as the original knife.
    Fayetteville Rifle Type III with Sword Bayonet and Springfield Model 1847 Artillery Musketoon inventory screen image fixed.
    Wandering actor clothing fixed. Was equipped with the female nurse dress by accident.
    Fixed Newton Knight not wearing clothes indoors.
    Confederate infantry corporal uniform that said it had a blanket roll when it did not, has been renamed.
    Knoxville scene replaced with a star fort. In reality, the fortifications around Knoxville were abandoned by the Confederates, but in the game, it will play out as an alternative history where the Confederates stay and fight.
    Prairie du Rocher and Lexington, MI switched.
    Shreveport and Fort Henry switched so that Fort Henry is an actual Fort now that can be put under siege.
    Moved Shiloh and Corinth on the world map to be closer to their real life locations.
    Spelling mistake in St. Augustine starting city dialogue choice in character creation. "Mississippi" had a typo.
    Removed windmills from Richmond town center scene.
    Faction title "Sir" replaced with "General".
    Minor spelling mistakes in dialogue fixed.
    A few items with incorrect weights have been fixed.
    USMC kepi color darkened.

 

 

Share this post


Link to post
Share on other sites

Ой Ой Ой как вот интересно янки выиграли войну у дикси ими небыло выеграно неодного сражения ,Эта война выигранаи у бородатого пидра на диване

Share this post


Link to post
Share on other sites

@matreirf Что же им остается делать, если долгой и насыщенной истории у нации пока нет. Вот и раздувают приграничные конфликты до значимости великих войн.

Share this post


Link to post
Share on other sites
11 часов назад, matreirf сказал:

Ой Ой Ой как вот интересно янки выиграли войну у дикси ими небыло выеграно неодного сражения ,Эта война выигранаи у бородатого пидра на диване

Воообще то было и не раз 

Share this post


Link to post
Share on other sites

И где же ? Дикси - Джексон Каменная Стена был одним из великих генералов непабаюсь сказать - мира . 

И ваще вся история янки это история лицемеров и предателей , читая ее у миня часто возникало ощющение яего то ммерзкого 

Share this post


Link to post
Share on other sites

Добавил в Дополнительные файлы Native American Submod The American Civil War Mod Alpha (от 05.06.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

 

8083ba9634fc.jpg

 

Новый облик коренных американцев.

Share this post


Link to post
Share on other sites

The American Civil War Mod: Revived! Full Release Version 1.7.5 (от 08.11.2021) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Share this post


Link to post
Share on other sites

The American Civil War Mod: Revived! Full Release Version 1.8 (от 02.09.2022) :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Спойлер

Full Changelog:

    New historical battlefields: Manassas (Bull Run), Shiloh, Franklin, Mechanicsville (Gaines' Mill), and Pea Ridge.
    Rome, Perryville, Newport, Pea Ridge, Harper's Ferry, Hillsborough, and Terre Haute village scenes overhauled.
    Selma, Columbia, Alexandria, Hodgenville, Clarksville, Fayetteville, Williamsport, and Wilmington village scenes improved.
    Harrisburg castle scene replaced with a fort.
    New Weapons: Colt Revolving Rifle, Morse Carbine, M1819 Hall Rifle, Whitney Navy Revolver, Spiller & Burr Revolver, Volcanic Pistol, Moore Patent Revolver.
    World map completely overhauled, with topography more closely matching real world maps of North America and more trees. (Big thanks to Luke_SkyOtter for his excellent work on this!)
    Freelancer added; players can now join AI armies as an enlisted soldier. The player will still retain control of the army though, because the AI is not smart enough to command and just gets everyone killed by making suicidal charges.
    New system of AI combat behavior, which should make the enemy AI more aggressive in battles, help them to stick together as a group, and prefer shooting rather than blindly charging and immediately going into melee. System is not perfect, however; please refer to the list of known issues for more information.
    Added patrons, musicians, and prostitutes to taverns.
    New war cry added to Union faction. Player must be a member of a faction to use the war cry ability.
    Player can now recruit veteran troops from cities if they have high enough renown (500) and enough money to afford them. Must also have at least 10 available slots in the party; no more than 10 veterans can be recruited from a city at one time.
    Villages will now spawn soldiers instead of farmers to help fight off raiding armies. Soldiers will spawn in villages after several days in-game.
    Village garrisons will always fight against the player, no matter what, making it more difficult for the player to simply burn villages across a faction's territory unopposed. Also gives players an opportunity to fight on village scenes and have something to do outside of fighting armies in the field. Likewise when defending your own faction's villages, the extra 50 men garrisoning the village will help you in battle.
    Player can now join into any battle, on any side, regardless of faction relations.
    New landmarks at Gettysburg: Farnsworth House and Jennie Wade House.
    Whiskey, rum, ale, coffee, tobacco, pork, and venison are now consumable items.
    Various new hats.
    New civilian outfits.
    New horses.
    The option to build a watch tower in villages has been replaced with building earthworks and fortifications, along with an appropriate description replacing the old one. This change suits much more to the provided benefit to the village, which is that it can hold out against being looted for 50% longer.
    New after death camera.
    Charlotte and Louisville terrain fixed.
    Missing exit from NYC prison fixed.
    Confederate kepis with yellow trim removed from infantry units, replaced with kepis with blue trim. Historically, Confederate kepis with yellow trim were for cavalry, blue trim was for infantry.
    New uniform for Confederate General A.P. Hill, based on the red shirt he wore historically.
    New song for travelling in eastern Confederate territory.
    Fixed white spots that would show up on Union uniforms when looked at from a distance.
    Tent icon when camping on the world map fixed.
    Wandering poets dialogue on courtship information updated.
    12-Pounder and 24-Pounder howitzers added, with new model.
    Enemy party size reports changed to "company/battalion/regiment/brigade/division sized group of enemies spotted near ..."
    Bandits and AI generals party sizes increased.
    Player party size increased.

 

Share this post


Link to post
Share on other sites

Видео от разработчика :

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Скрытый контент

    Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Alisacat007
      Tetsojin (Aka. Ronin)
       


       
       
      Автор : Genrev Pogi
      Сайты разработки :

      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое. Версия мода : e1.5.6-a1 (от 03.01.2021) для Bannerlord 1.5.5+
      Игра : Mount & Blade II Bannerlord
       
                                                                                                     НОВАЯ ВЕРСИЯ :
       
      Tetsojin v1.8.0-1 (от 26.09.2022) :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      (Для Bannerlord 1.8.0)  
      Tetsojin v1.7.2-1d (от 12.08.2022) :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      (Для Bannerlord 1.7.2)
      -Fix crash on load/new game  
      Русификатор для Tetsojin v1.8.0-1a
      Автор : Ghazan54
      Сайт разработки :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое. Tetsojin (RUS для 1.8.0-1a v2.2) (от 12.07.2022) :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.  
      Русификатор для Tetsojin v1.7.0up
      Автор : Ghazan54
      Сайт разработки :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое. Tetsojin (RUS для 1.7(up) v2.1) (от 30.06.2022) :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.  
       
                                                                                           ПРЕДЫДУЩИЕ ВЕРСИИ :
       
       

                                                                                                            Описание :
       
      Начните свое завоевание мира и возглавьте свою недавно созданную самурайскую фракцию вместе с другими кланами внутри вашего королевства.
      Добавлены компаньоны из самурайской культуры Tetsojin.
      Как член клана Ronin добавлена сестра ГГ с мужем и двумя детьми.
      Войска Tetsojin в самурайском стиле с большим количеством новых моделей брони и оружия.
      Стартовая экипировка ГГ Ronin intro armor в самурайском стиле. (долгая загрузка при первом запуске мода, ждем).
      4 новых города и 2 новых замка для Империи ронинов.
      Клан наемников и клан Tetsojin.






       

                                                                                                            Установка :
       
      Распаковать содержимое архива Ronin Base File Stable and Beta в папку Modules, находящуюся в главной директории игры, активировать мод в загрузчике.
      При желании по верх базового мода установить один из возможных вариантов начала игры, заменив файлы.
    • By Alisacat007
      Allegiance Overhaul
                                                                                    Пересмотр Верноподданства
       


       
       
      Автор : artifixer
      Сайт разработки :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      Версия мода : v2.1.0.0 (от 12.09.2021)
      Игра : Mount & Blade II Bannerlord  
       
                                                                                                    НОВАЯ ВЕРСИЯ :
       
      Allegiance Overhaul v2.2.3.0 (от 24.09.2022) :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      (для Bannerlord 1.7.2 и 1.8.0)  
      Полный русификатор Allegiance Overhaul Russian Translation v2.1.0.0 (от 12.09.2021) :

      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      Автор : artifixer
      Сайт разработки : Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.  
       
                                                                                            ПРЕДЫДУЩИЕ ВЕРСИИ :
       
       

                                                                                                           Описание :
       
      Мод улучшает некоторые аспекты игры, касающиеся взаимодействия между королями и их вассалами.
       
      Система гарантированной верности :
          Сроки действия вассальных клятв - минимальное время, которое клану необходимо пробыть в королевстве, прежде чем получить возможность покинуть его.
          То же самое для малых фракций, включая отдельную настройку для контрактников.
          Обеспечение верности кланов посредством высоких отношений с их лидерами.
          Возможность использовать влияние для удержания кланов, желающих покинуть королевство.
          Возможность учитывать все вышеописанные ограничения при общении с лордами.
          Информация по верности и отношениям между лордами во всплывающих подсказках в игровой Энциклопедии.
       
      Настройки миграции :
          Добавляет возможность кланам ИИ подавать запросы на присоединение к игроку, включая наемников (будут наняты как наемники)
          Опциональное изменение ИИ логики выбора королевства, к которому клан желает присоединиться (будет выбрано наиболее высоко оцениваемое, а не случайное королевство).
          Исправление дезертирства правителей.
          Доработаны переговоры о найме лордов. Пассаж: «Я доволен своим нынешним сюзереном. Ни ваш кошелек, ни наши отношения не достаточно глубоки, чтобы это изменить» - должен встречаться гораздо реже.
       
      Изменения политического баланса :
          Кулдауны на проведение голосований по одной теме
          Настройка стоимости переопределения решений на королевских голосованиях
          Улучшение логики ИИ, по которой определяются предпочтения во время голосований на тему «Объявить войну» и «Заключить мир».
       
      Информация об отношениях с друзьями и врагами во всплывающих подсказках героев в энциклопедии игры.
      Все нововведения могут работать только для королевства игрока либо для всей Кальрадии.
      Детальное игровое меню.
      Информативные сообщения в логе.
                             (текст описания от автора мода)
       





                                                                                                          Установка :
       
      Распаковать содержимое архива в папку Modules, находящуюся в главной директории игры, активировать мод в загрузчике.
      Требуется предустановка модов :
      ButterLib (
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое. )
      Harmony ( Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое. )
      Mod Configuration Menu ( Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое. )
    • By Alisacat007
      Kult of the Kallipygos (18+)
       


       
       
      Автор : gazukull
      Сайт разработки :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      Версия мода : v1.0 (от 24.09.2022) для Bannerlord 1.8.0
      Игра : Mount & Blade II Bannerlord  

      Kult of the Kallipygos v1.0 (от 24.09.2022) :
      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      (для Bannerlord 1.8.0)  
                                                                                                           Описание :
       
      Этот мод является продолжением ранее выпущенных
      THOT Mercenaries by Culture
      https://gamesource.org/topic/11574-thot-mercenaries-by-culture-18/
      и Legion of the Dummy THICCC
      https://gamesource.org/topic/11575-legion-of-the-dummy-thiccc-18/

      Благородные войска в поселениях появляются периодически, так что у вас теперь не будет до миллиона юнитов 6-го уровня сразу и повсюду, и каждое из деревьев войск начинается с рекрута.
      Также все женщины компаньоны стали более сильными и получили снаряжение от GT_MegaBodyBB
       
       
       




       

                                                                                                            Установка :
       
      Распаковать содержимое архива в папку Modules, находящуюся в главной директории игры, активировать модули в загрузчике согласно скриншоту.

                                                              
       

      Требуется начало новой игры и предустановка модов :
      ATC - Adonnay's Troop Changer

      Скрытый контент
      Дайте реакцию или ответ на эту тему, чтобы увидеть скрытое содержимое.
      GT_MegaBodyBB
      https://gamesource.org/topic/11189-gt_megabodybb/
         
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.