-
Публикаций
37 -
Зарегистрирован
-
Посещение
Репутация
1Информация о Guverride
-
Звание
GameSource
Посетители профиля
1 352 просмотра профиля
-
Добрый вечер. Установлено куча модов, столкнулся с неприятный багом. Играя в Hardship решил купить Home Plate в Даймонд Сити. Диалог с Женевой проходит без проблем но крышки с меня не снимаются и ключ не дается. Заглянул в папирус, сам квест FFDiamondCity02. Лог [03/22/2022 - 05:44:46PM] error: Property pFFDiamondCity02 on script Fragments:Quests:QF_DialogueDiamondCity_00003648 attached to DialogueDiamondCity (00003648) cannot be bound because (0001F961) is not the right type Что это 0001F961 понять не могу. Установленные моды
-
-
-
- 98 ответов
-
- translations
- mods
-
(и ещё 1 )
C тегом:
-
- 98 ответов
-
- translations
- mods
-
(и ещё 1 )
C тегом:
-
Эти то сообщения у меня есть. Я ищу другие). Вот скрипт из папки Source FPE_Messages.psc Scriptname FPE_Messages extends Quest Keyword Property ActorTypeHuman Auto const Actor Property PlayerREF Auto Const Mandatory INVB_Pregnancy_Options Property INVB_Option Auto Const Mandatory GlobalVariable property INVB_Global_MessageType_Impreg Auto Const Mandatory GlobalVariable property INVB_Global_MessageType_Impreg_Chance Auto Const Mandatory GlobalVariable property INVB_Global_MessageType_sex Auto Const Mandatory GlobalVariable property INVB_Global_MessageType_sex_Chance Auto Const Mandatory GlobalVariable property INVB_Global_MessageType_Move_sex_Chance Auto Const Mandatory GlobalVariable property INVB_Global_MessageType_Birth Auto Const Mandatory GlobalVariable property INVB_Global_MessageType_Birth_Chance Auto Const Mandatory String NPC_String String TheTag String[] property TagsToWatch auto Bool Property CanGetTag auto Function CheckWatchedTags(String[] Tags) If (CanGetTag == true) Return EndIf Int i = 0 While (i < Tags.length) If TagsToWatch.Find(Tags) >= 0 Return elseIf TagsToWatch.Find(Tags) == 1 TheTag = Tags Endif i += 1 EndWhile CanGetTag = true EndFunction Function Sex_Movement(Actor akActor, Actor akMan, String[] Tag) CheckWatchedTags(Tag) int random_LList = Utility.RandomInt(1, 100) if (random_LList <= INVB_Global_MessageType_Move_sex_Chance.GetValue()) if akActor == PlayerREF || akMan == PlayerREF if TheTag == "Kissing" Debug.notification("any Breath Mints") elseif TheTag == "Hugging" Debug.notification("Here we go") elseif TheTag == "Cuddling" Debug.notification("I just want to be held") elseif TheTag == "Blowjob" Debug.notification("it's Blow Time, Mister") elseif TheTag == "69" Debug.notification("We are Made for Each Other") elseif TheTag == "Cunnilingus" Debug.notification("its Blow Time, Miss") elseif TheTag == "Scissor" Debug.notification("Let's Dock") elseif TheTag == "Handjob" Debug.notification("Hand Relieve Time") elseif TheTag == "Footjob" Debug.notification("How can you get off on this") elseif TheTag == "Jackoff" Debug.notification("Crying") elseif TheTag == "Masturbation" Debug.notification("Oh God, Oh God") elseif TheTag == "Spanking" Debug.notification("Who has been a Bad Girl") elseif TheTag == "Pose" Debug.notification("BLUE STEEL") else int random_Start = Utility.RandomInt(1, 10) if (random_Start == 1) Debug.notification("I love this feeling") elseif (random_Start == 2) Debug.notification("Let me Move a bit") elseif (random_Start == 3) Debug.notification("Oh God, Oh God, Oh God, Oh God") elseif (random_Start == 4) Debug.notification("Fuck me Harder") elseif (random_Start == 5) Debug.notification("Not There!!!") elseif (random_Start == 6) Debug.notification("Let me Guide it here") elseif (random_Start == 7) Debug.notification("Fuck, you're Hot") elseif (random_Start == 😎 Debug.notification("Ehh, It's Inside") elseif (random_Start == 7) Debug.notification("I feel Dirty") elseif (random_Start == 😎 Debug.notification("No Rest for the Wicked") endif endif else int random_Start = Utility.RandomInt(1, 5) if (random_Start == 1) Debug.notification("Wow, This is Hard") elseif (random_Start == 2) Debug.notification("I feel Dirty for Seeing this") elseif (random_Start == 3) Debug.notification("You Know What, I Don't Miss the Swinger Clubs Anymore") elseif (random_Start == 4) Debug.notification("Well, People are a lot more Friendier Nowadays") elseif (random_Start == 5) Debug.notification("Am I allowed to Masturbate to This?") endif endif endif EndFunction Function Inpregnation_Message(Actor akActor, Actor akMan) int random_LList = Utility.RandomInt(1, 100) if (random_LList <= INVB_Global_MessageType_Impreg_Chance.GetValue()) ;Vanilla Actor Piper = Game.GetFormFromFile(0x002F1F, "Fallout4.esm") as Actor Actor Dogmeat = Game.GetFormFromFile(0x01D162, "Fallout4.esm") as Actor Actor Cait = Game.GetFormFromFile(0x079305, "Fallout4.esm") as Actor Actor Curie = Game.GetFormFromFile(0x102249, "Fallout4.esm") as Actor Actor Curie_robot = Game.GetFormFromFile(0x0865D1, "Fallout4.esm") as Actor Actor Danse = Game.GetFormFromFile(0x05DE4D, "Fallout4.esm") as Actor Actor Deacon = Game.GetFormFromFile(0x050976, "Fallout4.esm") as Actor Actor Garvey = Game.GetFormFromFile(0x01A4D7, "Fallout4.esm") as Actor Actor Hancock = Game.GetFormFromFile(0x022615, "Fallout4.esm") as Actor Actor MacCready = Game.GetFormFromFile(0x02A8A7, "Fallout4.esm") as Actor Actor NickValentine = Game.GetFormFromFile(0x002F25, "Fallout4.esm") as Actor Actor Strong = Game.GetFormFromFile(0x03F2BB, "Fallout4.esm") as Actor Actor X688 = Game.GetFormFromFile(0x0E210A, "Fallout4.esm") as Actor Actor Codsworth = Game.GetFormFromFile(0x01CA7D, "Fallout4.esm") as Actor ;DLC_Automatron Actor Ada = Game.GetFormFromFile(0x00FF12, "Fallout4.esm") as Actor ;DLC_Farharbour Actor LongFellow = Game.GetFormFromFile(0x014602, "DLCCoast.esm") as Actor ;DLC_Nukaworld Actor Gage = Game.GetFormFromFile(0x00a5b1, "DLCNukaWorld.esm") as Actor ;CompanionIvy Actor Ivy = Game.GetFormFromFile(0x08598C, "CompanionIvy.esm") as Actor ;OutcastsAndRemnants Actor SarahLyons = Game.GetFormFromFile(0x094153, "OutcastsAndRemnants.esp") as Actor ;Depravity Actor Harley = Game.GetFormFromFile(0x08598C, "Depravity.esp") as Actor ;ProjectValkyrie Actor Valkyrie = Game.GetFormFromFile(0x001EEB, "ProjectValkyrie.esp") as Actor if akMan == PlayerREF && akActor == SarahLyons int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "Lets give Owen a Brother" elseif (random_End == 2) NPC_String = "Now I am confused, Is Owen my Great Grandson, heh our family tree is going to be fuck up" endif elseif akMan == PlayerREF && akActor == Valkyrie ;have no idea about the lore of the NPC, so Norse shit int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "Well, you no longer a Valkyrie" endif elseif akMan == PlayerREF && akActor == Piper int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "Should add Births to Publick Occurrences" elseif (random_End == 2) NPC_String = "Maybe Nat can be a babysitter" endif elseif akMan == PlayerREF && akActor == Cait int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "No more drug taking for a while" elseif (random_End == 2) NPC_String = "Let's add a live Birth show to the Combat Zone" endif elseif akMan == PlayerREF && akActor == Curie int random_End = Utility.RandomInt(1,2) if (random_End == 1) NPC_String = "Now you feel like an real girl" elseif (random_End == 2) NPC_String = "Let's Populate the Secret Vault" endif elseif akMan == PlayerREF && akActor == Ivy int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "This is mine, Isn't it?" endif elseif akMan == Curie_robot && akActor == PlayerREF int random_End = Utility.RandomInt(1,1) if (random_End == 1) NPC_String = "I didn't know this was possible" endif elseif akMan == Codsworth && akActor == PlayerREF int random_End = Utility.RandomInt(1,1) if (random_End == 1) NPC_String = "I didn't know this was possible" endif elseif akMan == Dogmeat && akActor == PlayerREF int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "oh Dogmeat, lets breed some puppies again" elseif (random_End == 2) NPC_String = "Whose giving me a very good boy" endif elseif akMan == Deacon && akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "Lets Roleplay, I'll be the knocked Up Maid, you can be whatever" endif elseif akMan == Danse && akActor == PlayerREF int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "One more for the Meat Grinder" elseif (random_End == 2) NPC_String = "Let's Roleplay, I'll be the knocked Up Maid, you can be whatever" elseif (random_End == 3) NPC_String = "Can I wear Power Armor While Pregnant" endif elseif akMan == Garvey && akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "Lets Roleplay, I'll be the knocked Up Settler, you can be the Dashing Soldier" endif elseif akMan == Hancock && akActor == PlayerREF int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "Let's Populate Ramsay Street" ;Neighbours Joke about An Australian Soap elseif (random_End == 2) NPC_String = "Let call Her, Celsius" endif elseif akMan == MacCready && akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "I will make you forget about Dylan" endif elseif akMan == NickValentine && akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "I didn't know this was possible" endif elseif akMan == Strong && akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "I will make some milk for you, Big Guy" endif elseif akMan == X688 && akActor == PlayerREF int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "I didn't know this was possible" elseif (random_End == 2) NPC_String = "if Father is my son, and Synths are made from his DNA, then... Fuck it and fuck me harder" endif elseif akMan == LongFellow && akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "Show me your Mating Call" endif elseif akMan == Gage && akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "Say Hail to the Overboss's Little Boss" endif elseif akActor == PlayerREF && akMan.HasKeyword(ActorTypeHuman) int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "Forgive me, Nate" elseif (random_End == 2) NPC_String = "I think I name this one Shaun" elseif (random_End == 3) NPC_String = "Who is Shaun" endif elseif akMan == PlayerREF && akActor.HasKeyword(ActorTypeHuman) int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "Forgive me, Nora" elseif (random_End == 2) NPC_String = "I think I name this one Shaun" elseif (random_End == 3) NPC_String = "Who is Shaun" endif elseif akMan.HasKeyword(ActorTypeHuman) && akActor.HasKeyword(ActorTypeHuman) int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "Forgive me, Nora" elseif (random_End == 2) NPC_String = "I think I name this one Shaun" elseif (random_End == 3) NPC_String = "Who is Shaun" endif elseif akActor == PlayerREF && !akMan.HasKeyword(ActorTypeHuman) int i = 0 race FatherRace_m = akMan.GetLeveledActorBase().GetRace() While i < INVB_Option.Creature_Race.Length If FatherRace_m == INVB_Option.Creature_Race NPC_String = INVB_Option.Creature_String i = INVB_Option.Creature_Race.Length EndIf i += 1 EndWhile endif if INVB_Global_MessageType_Impreg.GetValue() == 0 && (akActor == PlayerREF || akMan == PlayerREF) Debug.notification(PlayerREF.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_Impreg.GetValue() == 1 && (akActor == PlayerREF || akMan == PlayerREF) Debug.MessageBox(PlayerREF.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_Impreg.GetValue() == 0 Debug.notification(akActor.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_Impreg.GetValue() == 1 Debug.MessageBox(akActor.GetLeveledActorBase().GetName() +": "+ NPC_String) else endif endif EndFunction Function Sex_Message(Actor akActor, Actor akMan, String[] Tag) CheckWatchedTags(Tag) int random_LList = Utility.RandomInt(1, 100) if (random_LList <= INVB_Global_MessageType_sex_Chance.GetValue()) if TheTag == "Kissing" NPC_String = "Turns out, we didn't need Breath Mints" elseif TheTag == "Hugging" NPC_String = "Do you feel Better" elseif TheTag == "Cuddling" NPC_String = "Thank you" elseif TheTag == "Blowjob" NPC_String = "Spit or Swallow" elseif TheTag == "69" NPC_String = "Oh My God" elseif TheTag == "Cunnilingus" NPC_String = "Drink it up" elseif TheTag == "Scissor" NPC_String = "Docking Complete" elseif TheTag == "Handjob" NPC_String = "Let me Wipe this off" elseif TheTag == "Footjob" NPC_String = "You messed up my feet" elseif TheTag == "Jackoff" NPC_String = "Crying" elseif TheTag == "Masturbation" NPC_String = "Oh God, Oh God" elseif TheTag == "Spanking" NPC_String = "I hope you learnt your Lesson" elseif TheTag == "Pose" NPC_String = "MAXIMUM EFFORT" else ;Vanilla Actor Piper = Game.GetFormFromFile(0x002F1F, "Fallout4.esm") as Actor Actor Dogmeat = Game.GetFormFromFile(0x01D162, "Fallout4.esm") as Actor Actor Cait = Game.GetFormFromFile(0x079305, "Fallout4.esm") as Actor Actor Curie = Game.GetFormFromFile(0x102249, "Fallout4.esm") as Actor Actor Curie_robot = Game.GetFormFromFile(0x0865D1, "Fallout4.esm") as Actor Actor Danse = Game.GetFormFromFile(0x05DE4D, "Fallout4.esm") as Actor Actor Deacon = Game.GetFormFromFile(0x050976, "Fallout4.esm") as Actor Actor Garvey = Game.GetFormFromFile(0x01A4D7, "Fallout4.esm") as Actor Actor Hancock = Game.GetFormFromFile(0x022615, "Fallout4.esm") as Actor Actor MacCready = Game.GetFormFromFile(0x02A8A7, "Fallout4.esm") as Actor Actor NickValentine = Game.GetFormFromFile(0x002F25, "Fallout4.esm") as Actor Actor Strong = Game.GetFormFromFile(0x03F2BB, "Fallout4.esm") as Actor Actor X688 = Game.GetFormFromFile(0x0E210A, "Fallout4.esm") as Actor Actor Codsworth = Game.GetFormFromFile(0x01CA7D, "Fallout4.esm") as Actor ;DLC_Automatron Actor Ada = Game.GetFormFromFile(0x00FF12, "Fallout4.esm") as Actor ;DLC_Farharbour Actor LongFellow = Game.GetFormFromFile(0x014602, "DLCCoast.esm") as Actor ;DLC_Nukaworld Actor Gage = Game.GetFormFromFile(0x00a5b1, "DLCNukaWorld.esm") as Actor ;CompanionIvy Actor Ivy = Game.GetFormFromFile(0x08598C, "CompanionIvy.esm") as Actor ;OutcastsAndRemnants Actor SarahLyons = Game.GetFormFromFile(0x094153, "OutcastsAndRemnants.esp") as Actor ;Depravity Actor Harley = Game.GetFormFromFile(0x08598C, "Depravity.esp") as Actor ;ProjectValkyrie Actor Valkyrie = Game.GetFormFromFile(0x001EEB, "ProjectValkyrie.esp") as Actor if akMan == PlayerREF && akActor == SarahLyons int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "You do Like Vault Cock, Don't you" elseif (random_End == 2) NPC_String = "I show you my brotherhood of steel" elseif (random_End == 3) NPC_String = "Lyon my Dick" endif elseif akMan == PlayerREF && akActor == Valkyrie ;have no idea about the lore of the NPC, so Norse shit int random_End = Utility.RandomInt(1, 5) if (random_End == 1) NPC_String = "sent me to VALHALLA" elseif (random_End == 2) NPC_String = "I show you my one eye Odin" elseif (random_End == 3) NPC_String = "I going to make you Thor" elseif (random_End == 4) NPC_String = "Spread Eagle for me" elseif (random_End == 5) NPC_String = "I gonna fuck you like a Wolf" endif elseif akMan == PlayerREF && akActor == Piper int random_End = Utility.RandomInt(1, 4) if (random_End == 1) NPC_String = "Let me get some Blue in ya" elseif (random_End == 2) NPC_String = "I should teach you the Gift of Gob(bling my dick)" elseif (random_End == 3) NPC_String = "I didn't know Black Ink was Lube" elseif (random_End == 4) NPC_String = "I didn't know Black Ink was Lube" endif elseif akMan == PlayerREF && akActor == Cait int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "We should take this show to the Zone" elseif (random_End == 2) NPC_String = "I should teach you the Fuck of the Irish" elseif (random_End == 3) NPC_String = "I think you are addicted to my dick" endif elseif akMan == PlayerREF && akActor == Curie int random_End = Utility.RandomInt(1,5) if (random_End == 1) NPC_String = "Now you feel like an real girl" elseif (random_End == 2) NPC_String = "We should put on a show behind the Windows" elseif (random_End == 3) NPC_String = "While Binary is fun, we should try Trinary" elseif (random_End == 4) NPC_String = "You can scanned my cock going into you" elseif (random_End == 5) NPC_String = "I didn't know this was possible to feel this good" endif elseif akMan == PlayerREF && akActor == Ivy int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "I didn't know this was possible" elseif (random_End == 2) NPC_String = "Play that Music again" endif elseif akMan == Curie_robot && akActor == PlayerREF int random_End = Utility.RandomInt(1,5) if (random_End == 1) NPC_String = "Just wait until you are flesh" elseif (random_End == 2) NPC_String = "Let's explore my Secret Vault" elseif (random_End == 3) NPC_String = "We should put on a show behind the Windows" elseif (random_End == 4) NPC_String = "While Binary is fun, we should try Trinary" elseif (random_End == 5) NPC_String = "You can put your scanner into me" endif elseif akMan == Codsworth && akActor == PlayerREF int random_End = Utility.RandomInt(1,5) if (random_End == 1) NPC_String = "I guess the Butler did do it" elseif (random_End == 2) NPC_String = "Let's find more attachments" elseif (random_End == 3) NPC_String = "Do you remember the night before the bombs, lets do that again" elseif (random_End == 4) NPC_String = "While Binary is fun, we should try Trinary" elseif (random_End == 5) NPC_String = "make sure to clean my Pussy" endif elseif akMan == Dogmeat && akActor == PlayerREF int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "It's nice to get some real Dogmeat in me" elseif (random_End == 2) NPC_String = "Forgive me, Nate but this is great" elseif (random_End == 3) NPC_String = "I going to clip your Nails, Next Time" endif elseif akMan == Deacon && akActor == PlayerREF int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "Rail my Road Again" elseif (random_End == 2) NPC_String = "Gimme me your another bald head" elseif (random_End == 3) NPC_String = "Lets get Desdemona and Glory Here at well" endif elseif akMan == Danse && akActor == PlayerREF int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "Can two people fit in a Power Armor" elseif (random_End == 2) NPC_String = "Lets bring your team here" endif elseif akMan == Garvey && akActor == PlayerREF int random_End = Utility.RandomInt(1, 5) if (random_End == 1) NPC_String = "There is another Pussy that needs help" elseif (random_End == 2) NPC_String = "Why don't you wind me Up" elseif (random_End == 3) NPC_String = "Give me your Minutemen" elseif (random_End == 4) NPC_String = "Invade my Castle" elseif (random_End == 5) NPC_String = "Wow, he sure was a sixty minute man!" endif elseif akMan == Hancock && akActor == PlayerREF int random_End = Utility.RandomInt(1, 4) if (random_End == 1) NPC_String = "Show me your third Rail" elseif (random_End == 2) NPC_String = "Rail me again" elseif (random_End == 3) NPC_String = "Feed me your Han-Cock" elseif (random_End == 4) NPC_String = "Call me Emperor" endif elseif akMan == MacCready && akActor == PlayerREF int random_End = Utility.RandomInt(1, 4) if (random_End == 1) NPC_String = "Go back into my Cave" elseif (random_End == 2) NPC_String = "They make them big in Bigtown" elseif (random_End == 3) NPC_String = "Give me your Third Rail" elseif (random_End == 4) NPC_String = "I know you hate getting wet but I am wet for you" endif elseif akMan == NickValentine && akActor == PlayerREF int random_End = Utility.RandomInt(1, 5) if (random_End == 1) NPC_String = "I didn't know this was possible" elseif (random_End == 2) NPC_String = "I think You should Investigate my pussy for Clues" elseif (random_End == 3) NPC_String = "Gimme your Metal Dick" elseif (random_End == 4) NPC_String = "let me show you my Loveheart" elseif (random_End == 5) NPC_String = "Where is that Perky Ellie?" endif elseif akMan == Strong && akActor == PlayerREF int random_End = Utility.RandomInt(1, 4) if (random_End == 1) NPC_String = "Gimme some of your Milk" elseif (random_End == 2) NPC_String = "Strong, Smash" elseif (random_End == 3) NPC_String = "Strong, Eat me" elseif (random_End == 4) NPC_String = "Come on Strong, lets find Rex for some Human Kindness" endif elseif akMan == X688 && akActor == PlayerREF int random_End = Utility.RandomInt(1, 5) if (random_End == 1) NPC_String = "I didn't know this was possible to feel this good" elseif (random_End == 2) NPC_String = "Has the Institute Taught you any tricks" elseif (random_End == 3) NPC_String = "if Father is my son, and Synths are made from his DNA, then... Fuck it and fuck me harder" elseif (random_End == 4) NPC_String = "Show me your Synth Dick, Wow" elseif (random_End == 5) NPC_String = "so how freaky are People from the Institute" endif elseif akMan == LongFellow && akActor == PlayerREF int random_End = Utility.RandomInt(1, 5) if (random_End == 1) NPC_String = "Live up to your Name" elseif (random_End == 2) NPC_String = "I like your Long Fellow" elseif (random_End == 3) NPC_String = "Lets get Foggy in here" elseif (random_End == 4) NPC_String = "Show me your Mating Call" elseif (random_End == 5) NPC_String = "Where is Molly Malone" endif elseif akMan == Gage && akActor == PlayerREF int random_End = Utility.RandomInt(1, 5) if (random_End == 1) NPC_String = "Enslave me with your Cock" elseif (random_End == 2) NPC_String = "Has NukaWorld Taught you any tricks" elseif (random_End == 3) NPC_String = "Say Hail to the Overboss" elseif (random_End == 4) NPC_String = "Lets bring the other bosses for a party" elseif (random_End == 5) NPC_String = "Violate me with a nuka bottle" endif elseif akActor == PlayerREF && akMan.HasKeyword(ActorTypeHuman) int random_End = Utility.RandomInt(1, 6) if (random_End == 1) NPC_String = "I missed being a Swinger" elseif (random_End == 2) NPC_String = "Reminds me of College" elseif (random_End == 3) NPC_String = "There's gonna be a whole lotta shaking going on in your pants!" elseif (random_End == 4) NPC_String = "You Know What, I Don't Miss the Swinger Clubs Anymore" elseif (random_End == 5) NPC_String = "Well, People are a lot more Friendier Nowadays" elseif (random_End == 6) NPC_String = "I feel Dirty for Doing this" endif elseif akMan == PlayerREF && akActor.HasKeyword(ActorTypeHuman) int random_End = Utility.RandomInt(1, 5) if (random_End == 1) NPC_String = "I missed being a Swinger" elseif (random_End == 2) NPC_String = "Reminds me of Shoreleave in Hawaii" elseif (random_End == 3) NPC_String = "I feel Dirty for Doing this" elseif (random_End == 4) NPC_String = "You Know What, I Don't Miss the Swinger Clubs Anymore" elseif (random_End == 5) NPC_String = "Well, People are a lot more Friendier Nowadays" endif elseif akMan.HasKeyword(ActorTypeHuman) && akActor.HasKeyword(ActorTypeHuman) int random_Start = Utility.RandomInt(1, 7) if (random_Start == 1) NPC_String = "Wow, This is Hard" elseif (random_Start == 2) NPC_String = "I feel Dirty for Seeing this" elseif (random_Start == 3) NPC_String = "You Know What, I Don't Miss the Swinger Clubs Anymore" elseif (random_Start == 4) NPC_String = "Well, People are a lot more Friendier Nowadays" elseif (random_Start == 5) NPC_String = "Am I allowed to Masturbate to This?" elseif (random_Start == 6) NPC_String = "I missed being a Swinger" elseif (random_Start == 7) NPC_String = "Reminds me of Shoreleave in Hawaii" endif elseif akActor == PlayerREF && !akMan.HasKeyword(ActorTypeHuman) int i = 0 race FatherRace_m = akMan.GetLeveledActorBase().GetRace() While i < INVB_Option.Creature_Race.Length If FatherRace_m == INVB_Option.Creature_Race NPC_String = INVB_Option.Creature_String i = INVB_Option.Creature_Race.Length EndIf i += 1 EndWhile endif endif endif if INVB_Global_MessageType_sex.GetValue() == 0 && (akActor == PlayerREF || akMan == PlayerREF) Debug.notification(PlayerREF.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_sex.GetValue() == 1 && (akActor == PlayerREF || akMan == PlayerREF) Debug.MessageBox(PlayerREF.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_sex.GetValue() == 0 Debug.notification(akActor.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_sex.GetValue() == 1 Debug.MessageBox(akActor.GetLeveledActorBase().GetName() +": "+ NPC_String) endif EndFunction Function Birth_Death(Actor akActor) NPC_String = " Has Died giving Birth" if INVB_Global_MessageType_Birth.GetValue() == 0 Debug.notification(akActor.Getname() + NPC_String) elseif INVB_Global_MessageType_Birth.GetValue() == 1 Debug.MessageBox(akActor.Getname() + NPC_String) endif EndFunction Function BirthMessage(Actor akActor) int random_LList = Utility.RandomInt(1, 100) if (random_LList <= INVB_Global_MessageType_Birth_Chance.GetValue()) ;Vanilla Actor Piper = Game.GetFormFromFile(0x002F1F, "Fallout4.esm") as Actor Actor Cait = Game.GetFormFromFile(0x079305, "Fallout4.esm") as Actor Actor Curie = Game.GetFormFromFile(0x102249, "Fallout4.esm") as Actor ;CompanionIvy Actor Ivy = Game.GetFormFromFile(0x08598C, "CompanionIvy.esm") as Actor ;OutcastsAndRemnants Actor SarahLyons = Game.GetFormFromFile(0x094153, "OutcastsAndRemnants.esp") as Actor ;Depravity Actor Harley = Game.GetFormFromFile(0x08598C, "Depravity.esp") as Actor ;ProjectValkyrie Actor Valkyrie = Game.GetFormFromFile(0x001EEB, "ProjectValkyrie.esp") as Actor if akActor == SarahLyons int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "FOR THE BROTHERHOOD" elseif (random_End == 2) NPC_String = "REMEMBER YOUR TRAINING" endif elseif akActor == Piper int random_End = Utility.RandomInt(1, 2) if (random_End == 1) NPC_String = "FUCCCCCCCCCCCCCK" elseif (random_End == 2) NPC_String = "FUCK YOU" endif elseif akActor == Cait int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "WHERE'S THE FUCKING BROOZE" elseif (random_End == 2) NPC_String = "FUCK YOU, FUCK YOU, FUCK YOU" elseif (random_End == 2) NPC_String = "WHERE'S THE FUCKING MED-X" endif elseif akActor == Curie int random_End = Utility.RandomInt(1,2) if (random_End == 1) NPC_String = "Now I feel like an real girl" elseif (random_End == 2) NPC_String = "What an Interesting Sensation" endif elseif akActor == Ivy int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "This is mine, Isn't it?" endif elseif akActor == PlayerREF int random_End = Utility.RandomInt(1, 1) if (random_End == 1) NPC_String = "Sorry, Shaun" endif elseif akActor.HasKeyword(ActorTypeHuman) int random_End = Utility.RandomInt(1, 3) if (random_End == 1) NPC_String = "oh my God" elseif (random_End == 2) NPC_String = "FUCK YOU" elseif (random_End == 3) NPC_String = "Fuck, this is Fucking Painful" endif endif if INVB_Global_MessageType_Birth.GetValue() == 0 && akActor == PlayerREF Debug.notification(PlayerREF.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_Birth.GetValue() == 1 && akActor == PlayerREF Debug.MessageBox(PlayerREF.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_Birth.GetValue() == 0 Debug.notification(akActor.GetLeveledActorBase().GetName() +": "+ NPC_String) elseif INVB_Global_MessageType_Birth.GetValue() == 1 Debug.MessageBox(akActor.GetLeveledActorBase().GetName() +": "+ NPC_String) else endif endif EndFunction Этих сообщений кроме как в этом файле нигде нашел. Так же есть файл FPE_Cumflation.psc там тоже есть сообщения, уже другие и их так же нигде нет. Может вообще искать через creation kit?
- 98 ответов
-
- translations
- mods
-
(и ещё 1 )
C тегом:
-
Всем привет. У меня возник вопрос по поводу перевода мода AAF Family Planning Enhanced Redux - Framework & Resources - LoversLab. Автор использовал там всплывающие сообщения комментарии. Сколько я бился в их поисках так ничего не нашел конкретного. В esp esm трансляторе эти сообщения не отображаются, искал их в скриптах, в messeges их нет там. Стал копать x-translaterом pex файлы, их там тоже нет (есть файл FPE_Messages.pex) но слов для перевода там нет. Нашел эти выражения в файле FPE_Messages.psc в папке source. psc файлы смотрел в проге free file viewer и нашел эти выражения. Потом сменил расширение файла psc на txt и перевел выражения. Потом сменил обратно раcширение и заменил файл в игре. И конечно ничего не получилось)). Все осталось на английском. Так вот вопрос где и как перевести эти чертовы сообщения 🙃🤔?
- 98 ответов
-
- translations
- mods
-
(и ещё 1 )
C тегом:
-
-
Добрый день. Подскажите пожалуйста, может кто знает что за мод? Накачал несколько модов с LL, периодически во время анимаций приходят сообщения по типу (это напоминает мне коледж, прости Нейт но это было здорово, что то про клуб свингеров, я не думала что это возможно, на английском) не могу понять какой мод их выдает. Просмотрел атрибуты секса, харасмент, попрошайку в скриптах не нашел ничего подобного. Может кто знает что за мод.
-
- 3 ответа
-
- body
- underwears
-
(и ещё 1 )
C тегом: